For IGMC, I used Kotachi's second walking sprite as a base for the sprites in That Which Binds Us, but after working with them for a bit I realized I didn't like the size of them and wanted them bigger. So, while I'm still preoccupied with other projects, I am still working on Asterism, albeit slowly. I've been working on script edits for the past few days (adding more character scenes and getting rid of some dungeon days to allow more character fleshing out) and today I started playing around with walking sprite sizes. I'll most likely be going with a walking sprite about this size.
Note: He's as tall as a light post because I was messing with walking sprite sizes.
★ Game Twitter ★
Kotachi isn't exactly a social outcast- he has 1 whole friend- but he's not super outgoing either. Added to his lack of being social, he's been able to see specters since he was 10- a type of creature that lurks in darkness and harness energy from creatures, but are invisible to almost the entire world. In order to combat these creatures, weapons formed from constellations were dropped all around the world centuries ago. Armed with a pair of revolvers after the constellation Perseus, Kotachi fights specters at night and makes a few unexpected friends along with way- including a few human constellations, the Zodiac.