Kotachi's walking sprite is complete so of course the next one I started on was Ophi's. I've only completed the forward facing frames so far, so his sprite isn't complete yet.
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Finally made a new, non-pixel map and did a bit more testing with this larger walking sprite size. I do really like this size, and I'm pretty sure this will be the direction I go with for the full game.
For IGMC, I used Kotachi's second walking sprite as a base for the sprites in That Which Binds Us, but after working with them for a bit I realized I didn't like the size of them and wanted them bigger. So, while I'm still preoccupied with other projects, I am still working on Asterism, albeit slowly. I've been working on script edits for the past few days (adding more character scenes and getting rid of some dungeon days to allow more character fleshing out) and today I started playing around with walking sprite sizes. I'll most likely be going with a walking sprite about this size. Note: He's as tall as a light post because I was messing with walking sprite sizes.
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Quick LinksAboutWhat is Asterism? Read the short bio here or the Game Design Document. Categories
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Asterism
Kotachi Asterio wants to help people that can’t fight for themselves. However, he isn't some sort of superhero- he can just see things other people can't. During the day, he goes to high school with his best friend, Ophi. At night, the two fight off specters, monsters that lurk in shadows and can harm people.
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