Asterism is my first attempt at making an RPG game using the old JRPG style mechanics, but is going to have a more shounen-esque story line. This is going to be my first "real" game, i.e. not a short project I'll spend a few months on and then throw it out for release. I'm estimating (if I'm able to work as much as I'd like to on it, despite my school and work schedule) a year to a year and 1/2 of development, but as games go it'll probably be 2~ years before it's completely finished.
The story centers around a teenager named Kotachi Asterio, a 15 year old who can see sprites, small creatures that come out at night. A few years previous his grandfather passed away, detailing in his will for a family heirloom to be passed to Kotachi- a small, ornate box. To his grandparents and parents, the box was empty, but to Kotachi, a pair of white revolvers were inside. With the help of his best friend, Ophi, the two learned about sprites and that special weapons forged from constellations could defeat them.
A couple of small pointers about Asterism to get the general gist of it- sprites are small creatures that are killed by weapons made from constellations and stars. Humans that can see sprites usually gain one of these weapons in order to rid the world of sprites and protect themselves. The main characters are aiming to become full-fledged Aligners, people that are officially recognized by the main group in the world (COIN) as being able to kill sprites. As a lot of the names and concepts suggest, this game will revolve a lot around constellations and stars, eventually leading to the Zodiac.