Kotachi's walking sprite is complete so of course the next one I started on was Ophi's. I've only completed the forward facing frames so far, so his sprite isn't complete yet.
Finally made a new, non-pixel map and did a bit more testing with this larger walking sprite size. I do really like this size, and I'm pretty sure this will be the direction I go with for the full game.
Working on a new set of walking sprites for Kotachi! I've still got a few more edits but here's a work in progress preview of him walking on an old tileset.
Today I was mainly playing around in RPGM and with some tilesets I'd already started on. This isn't what the finished game will look like (nor what the finished outside tileset will look like) as there will be a lot of refining and this was more of just a practice run. (PSA: don't stand in the middle of the road, especially at night) I won't start on the actual scripting until I finish my edits for the dialogue script and get a fair amount of talking/walking sprites done, so it'll be at least another month.
First set of Kotachi's walking sprites are finished. These are of his regular jacket with and without the orbital necklace.
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Asterism
Kotachi Asterio wants to help people that can’t fight for themselves. However, he isn't some sort of superhero- he can just see things other people can't. During the day, he goes to high school with his best friend, Ophi. At night, the two fight off specters, monsters that lurk in shadows and can harm people.
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