And here's some new screenshots!
Kotachi Asterio wants to help people that can’t fight for themselves. However, he isn't some sort of superhero- he can just see things other people can't. During the day, he goes to high school with his best friend, Ophi. At night, the two fight off specters, monsters that lurk in shadows and can harm people.
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In the next update I'll be testing how nighttime shadows would look as well as some more art assets. Some quick updates- we now have an amazing new logo by Re.Alice! Here's a special preview of the ingame art on the stats menu! And we have new screenshots and a gif! Well, tomorrow is Valentine's Day in America, so to celebrate we have new art of Kotachi and Ophi! I wonder what Kotachi is cooking up~? And besides Valentine's art, I'll also share a work in progress of one of the CGs from the demo- this is from the scene where Kotachi meets the mysterious girl V and is in her garden. New screenshots featuring new backgrounds! And of course... Christmas art! Who's that gift for, Ophi...? This year I've really made a lot of progress, mostly this last half year! I hope early next year I'll be able to nail down the battle system so I can release a demo soon and hopefully have a full release in Q4 2019-Q2 2020.
Thank you guys for another wonderful year! This week I thought I'd try something different and document the process each map goes through, from sketch to ingame. So, I'll be showing off Kotachi's room for this! 1. Initial SketchThe layers are hidden in this PNG but I start my sketch off with 4 initial layers- my grid map overlay that shows me where the tiles are for when I code it, a previous map to give me an idea on sizing, and a walking sprite to further help me with sizing furniture and items. I sketch things out somewhat roughly (those walls are definitely not straight) in order to get a feel for the room and get ideas on what details to add. 2. Adding DetailsHere I added details to the sketch to add a bit more life to the room. You can also see my grid overlay here to give an idea of how it'll look in the game. 3. LineartAt this stage I refine the lineart by drawing over it on a new layer to make the lineart, which will be the basis for how I color the map. 4. Flat ColorsThis step is pretty self-explanatory- now that I have the lineart done I just filled it in with colors. I try to keep everything separated so as to make moving and changing things easier, as you'll see later I had to edit some parts and changed the colors of others. 5. ShadingAnd here's where it's all coming together! I shade each of the parts and do a bit more tweaking, such as changing some colors and adding the pictures. 6. ProgrammingFinally we reach the last stage- putting it in Ren'Py! Putting the map itself into Ren'Py with wall collisions isn't actually too hard with my current setup, so now Kotachi is able to walk freely around his room. ...Just don't ask him to interact with anything yet. And there you have it! That's my process for making maps in Asterism.
Wow, is it that time already? It's almost been a full year since development started on Asterism. To celebrate, here are some brand-new character art pieces of the main characters in winter-wear! First up are the main boys walking in the snow- from left to right, it's Leos, Ophi, and Kotachi. After that it's the main girls taking a night stroll- from left to right it's Riko, Ayane, and Dania! Thank you guys for staying tuned! I hope in the next year to near completion of Asterism and share it with all of you! Until then...
Just doing some doodles for fun as a break from working on The Witch in The Forest. I'll be working on a new walking sprite set for the cast, so this might be my basis for it.
And here are Ophi's finished, completely redone talking sprites! I wasn't happy with his previous sprite so I redid it and added an additional pose and more expressions. Here are just a few of his sprites: Here's the side-by-side comparison for his old and new sprites- old is on the left, new is on the right.
Kotachi's sprites are finally finished being edited! Here are just a few of his finished sprites. And here is a comparison of his old and new sprites. Left is old, right is new.
Still working on redoing Ophi's sprite. I decided to go ahead and give him a pose change though, since it wasn't a lot of work and having the first pose for all of his dialogue might make him seem timid.
Half-body drawing of Dania Tuman! She is a sweet and mild-mannered nurse who works at a C.O.I.N. outpost.
Ayane's sprites are now done! (Well, I say done, but I've planned for additions. So... the base sprite is done? :"D ) Kotachi's character sprites are 90% done! Only things left are some optional extra expressions and his Orbital necklace. Started working on the pixel sprites for the characters today- I'm not experienced in pixel art so I figured I'd start the sprites early. Of course, I started with Kotachi's sprite. This is still a WIP, so don't worry, it'll look better soon.
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Quick LinksAboutWhat is Asterism? Read the short bio here or the Game Design Document. Categories
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