For now I'll be finishing the coding for the VN sections up until the end of the demo section and working on the art for them so I can get a demo out soon.
Kotachi Asterio wants to help people that can’t fight for themselves. However, he isn't some sort of superhero- he can just see things other people can't. During the day, he goes to high school with his best friend, Ophi. At night, the two fight off specters, monsters that lurk in shadows and can harm people.
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Map interactions are now working! Map interactions from eating cupcakes to moving to other maps to talking to characters are now up and running! For now I'll be finishing the coding for the VN sections up until the end of the demo section and working on the art for them so I can get a demo out soon.
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First update of the year, and it's a good one! For now I'm going to be working on drawing backgrounds and coding the VN portions of Asterism so I can get that part set up and then go in and code the maps and fighting sequences. The full game will have two game modes, RPG VN where you have VN cutscenes and can move around on a map and have turn-based battles, or a pure VN, where the entire game is VN style and instead of battles and maps you have dialogue and choices- so, by coding the VN portions of the entire game I'll be coding a majority chunk of it.But, let's see some new, actual screenshots that aren't mockups! That's about it for now! Now, back to background drawing... |
Quick LinksAboutWhat is Asterism? Read the short bio here or the Game Design Document. Categories
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