Still working on the textbox- here's a current WIP! As you can see, it's less saturated and the name tags have been changed to a different font- Lovers Quarrel. I've still got buttons to add, but thanks to my friend Empish I've got a great idea on where to add them!
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A lot has gotten done on That Which Binds Us! For starters, let's talk about the script. The first draft is done, but now I'm going back and opting for a much longer experience with small choices as well as a new game+ with an alternate "route" to take in the relationship (still dating Idris, but with a twist on how it starts). The total script now is set to be over 25k words, and is currently at over 18k (the first draft having been around 16.5k). Now, on to art! First we have the finished main menu art, complete with the logo! The string changed a bit to match the logo, and a few corrections were made in other places. And here's an in-game look at the starting scene with Evalise and Ciera! As you can see, Ciera's sprite is now finished. That's all for today, but more will be coming out soon!
Messing around with the textbox today. I want the GUI in this to be my best, so I'm trying to make it look a lot better than my other designs. Here's an in-game WIP of it, along with the other art assets updated a bit.
As of 12/23, the finished version of That Which Binds Us will be made in Ren'Py. Why? Well, it's easier, for one. I can get the full game out a lot quicker than if I had to copy and paste each line in RPGM and make the new maps and new walking sprites, etc. Plus, I'm not using anything in RPGM that benefits the story- it's much better as a "pure" VN, which is why Ren'Py will help it. The original IGMC build will always be up on the same page, but I will be finishing the game in Ren'Py. For the next IGMC, I'll work better on incorporating a VN with more traditional gameplay mechanics that RPGM offers. I'll post more about some of the changes and more progress in the future, after Christmas. For now, I quick and very early screenshot of it. Her sprite needs editing, her coworker's sprite needs finishing, the text area needs improvements, and the GUI needs to be started. But, it'll be nice to have this to look back on when it's all complete. To end off, let's have a moment of silence for some maps I edited and ones I wasn't able to use before I decided to scrap it and move to Ren'Py. Cafe lobby, from their second date. Idris' office. Left is the edited version, right is the jam version. Eva's apartment. Left is the edited version, right is the jam version. Not as drastic a change as Idris' office.
So, about last Friday, aka 12~ days before the contest ends, I decided what the heck, I should enter. I've always liked stories with fate, destiny, and the red string of fate, so for this game jam game I decided to make mine on just that: the bonds between people and fate. Here are some looks at it! WIP Cover / Main Menu ArtTwo Current In-Game Screenshots |
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That Which Binds Us
Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing question.
What if you could make him forget all about you?