As of 12/23, the finished version of That Which Binds Us will be made in Ren'Py.
Why? Well, it's easier, for one. I can get the full game out a lot quicker than if I had to copy and paste each line in RPGM and make the new maps and new walking sprites, etc. Plus, I'm not using anything in RPGM that benefits the story- it's much better as a "pure" VN, which is why Ren'Py will help it. The original IGMC build will always be up on the same page, but I will be finishing the game in Ren'Py. For the next IGMC, I'll work better on incorporating a VN with more traditional gameplay mechanics that RPGM offers.
I'll post more about some of the changes and more progress in the future, after Christmas. For now, I quick and very early screenshot of it.
I'll post more about some of the changes and more progress in the future, after Christmas. For now, I quick and very early screenshot of it.
Her sprite needs editing, her coworker's sprite needs finishing, the text area needs improvements, and the GUI needs to be started. But, it'll be nice to have this to look back on when it's all complete.
To end off, let's have a moment of silence for some maps I edited and ones I wasn't able to use before I decided to scrap it and move to Ren'Py.
To end off, let's have a moment of silence for some maps I edited and ones I wasn't able to use before I decided to scrap it and move to Ren'Py.
Cafe lobby, from their second date.
Idris' office. Left is the edited version, right is the jam version.
Eva's apartment. Left is the edited version, right is the jam version. Not as drastic a change as Idris' office.