Great news everyone! The script for That Which Binds Us is now complete and proofreading/editing is over halfway done! This means that art, programming, and additional testing are all that's left. Here's some previews of CGs from the new game+ section.
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Coding + art is slowly being finished for the first half of the game! Here's some WIP screenshots of it:
Big list of updates, yay! The entire script is currently over 40k words long, and is coming along well. Here's a few snippets of the second playthrough "route"! Last but not least, the phone CG is almost complete! This CG will show whenever Idris and Eva are talking on the phone in different parts of the story, so the expressions and outfits change depending on the place. Here is a quick preview of what one iteration of it looked like:. And here's what it looks like now, after a bit more editing: Main menu screen is almost finished. Evalise will be on the right while the logo and the menu options will be to the left.
Messing around with the textbox today. I want the GUI in this to be my best, so I'm trying to make it look a lot better than my other designs. Here's an in-game WIP of it, along with the other art assets updated a bit.
As of 12/23, the finished version of That Which Binds Us will be made in Ren'Py. Why? Well, it's easier, for one. I can get the full game out a lot quicker than if I had to copy and paste each line in RPGM and make the new maps and new walking sprites, etc. Plus, I'm not using anything in RPGM that benefits the story- it's much better as a "pure" VN, which is why Ren'Py will help it. The original IGMC build will always be up on the same page, but I will be finishing the game in Ren'Py. For the next IGMC, I'll work better on incorporating a VN with more traditional gameplay mechanics that RPGM offers. I'll post more about some of the changes and more progress in the future, after Christmas. For now, I quick and very early screenshot of it. Her sprite needs editing, her coworker's sprite needs finishing, the text area needs improvements, and the GUI needs to be started. But, it'll be nice to have this to look back on when it's all complete. To end off, let's have a moment of silence for some maps I edited and ones I wasn't able to use before I decided to scrap it and move to Ren'Py. Cafe lobby, from their second date. Idris' office. Left is the edited version, right is the jam version. Eva's apartment. Left is the edited version, right is the jam version. Not as drastic a change as Idris' office.
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That Which Binds Us
Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing question.
What if you could make him forget all about you?