Next on the list to add: light snow and light rain.
Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing question.
What if you could make him forget all about you?
Weather effects are now implemented in That Which Binds Us! At different points in the story it'll rain or snow, but now instead of just descriptions, you'll be able to see it!
Next on the list to add: light snow and light rain.
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Big list of updates, yay! The entire script is currently over 40k words long, and is coming along well. Here's a few snippets of the second playthrough "route"! Last but not least, the phone CG is almost complete! This CG will show whenever Idris and Eva are talking on the phone in different parts of the story, so the expressions and outfits change depending on the place. Here is a quick preview of what one iteration of it looked like:. And here's what it looks like now, after a bit more editing:
Today we've got a lot of updates in store, just in time for Valentine's Day! For the first update, the extended demo is now released! I realized the first demo didn't fully convey what the full game will be about, so the extended demo remedies that by showing a few more scenes and setting up a bit of the mystery in the full visual novel. The download link for the extended demo is the same page as the last demo!
Of course, it's also Valentine's Day, which means Valentine's art! Here's Eva wishing you a happy Valentine's Day~
Happy Valentine's Day, everyone!
The new demo is here!
What's different between this demo and the IGMC demo? Plenty of things!
Feel free to send me any feedback on the demo on any platform you can contact me on!Here's a new look at the first scene in That Which Binds Us with some new outfits- even Ciera gets a new outfit! This week I worked on fixing outfits to poses and now I'll be working on the second playthrough script as well as making a new demo.
This time we've got cool stuff to show in-game as progress! First up is a custom transition that will mark the start of a new day. The gif isn't the best quality, so it's much smoother and a bit faster in-game. And here's the finished (?) textbox, as it looks in-game! The buttons being little knots on the string was a suggestion by my friend Empish- thank you so much, I think it came out great! I used pretty well-known icons for each of the options, but to avoid any confusion it displays a small line of text saying what it does when you hover over them, as it shows here with the Back option.
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