Long answer...
All the sprites I had finished for it (which weren't a lot) will be uploaded to Lemma Soft as CC-BY sprites that are free to use for any commercial or personal project.
Short answer: I had to withdraw from Ludum Dare #40. Long answer... Long answer is this weekend is just too hectic for me to handle with Ludum Dare. Finals are this week (my most important being Monday, when LD is in the final hours), I had to use almost all of Sunday to prep for my moving out in a month, I've already stretched myself a bit thin over the past couple months on 3 other game jams since the last Ludum Dare, and some more excuses I can pile on. Although Ludum Dare is extremely important to me, this is also a crucial weekend in school for me and this weekend I just have to prioritize school over one game jam.
All the sprites I had finished for it (which weren't a lot) will be uploaded to Lemma Soft as CC-BY sprites that are free to use for any commercial or personal project.
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Not a lot done tonight, mainly cause I'm going to have a busy time tomorrow. I'm still a bit unsure about my game, but here's a finished character from it as well as two sketches.
Is this your first Ludum Dare this weekend? Don't fret! Here are some tips on how to survive your first LDJAM! What is Ludum Dare? It's a tri-annual event that runs for 48-72 hours where you make a game in the time limit! So, this is your first Ludum Dare. You're thinking, "I want to become a better game dev", or, "I want to challenge myself", or, "I hate myself so let's do this!". But how do you get started once the theme drops? Here are a few tips on how to survive Ludum Dare from me, someone who's entered it 10 times before successfully.
These are just a few tips for first time and seasoned game jammers- if you found these helpful or already do some of these, let me know!
It's been a while since I made an actual blog post here, but I felt it necessary to sum up everything that's been happening game dev-wise the past few months, namely with releases and what not.
During September I made an extended post-Ludum Dare version of Lights Out, my RPG-horror homage which was my first real attempt at RPG Maker MV. This version doubled the size of the house, added a couple puzzles, a new character, and even a harder difficulty, as I had many people saying the Ludum Dare version wasn't very challenging. Then, after that, I adapted an old, unfinished webcomic into a visual novel for the Yuri Game Jam, The Witch in the Forest. I made a new art style for this and made the game in NVL mode, to give it an older aesthetic. The music was done by my friend Alyx, so please check his other music and his own game dev studio out! Finally we get to this month, November. A day after I finished working on my Yuri Game Jam entry, I started working on my entry for the Indie Game Maker Contest 2017, something I should had been working on all along. For IGMC, I started development on That Which Binds Us, a visual novel about memories and the string of fate. Even though I got the writing finished, I wasn't able to put it all into RPG Maker MV, so I had to just release a demo for it. After the judging is over, I'll try to finish it while also working on Asterism. So, what's next? I just published like 3 games in the span of a month. Well, now I'm going back to working on Asterism for a short time, though Ludum Dare #40 is right around the corner. I also have another project I'm spear-heading which will be announced soon. So, I'll still have a few busy months ahead of me, and I hope you guys like what comes out of it!
The demo for my Indie Game Maker Contest entry is now available for browser, Windows, Mac OS, and Linux!
The Witch in the Forest is now released! The devlog for it is now located under Finished Games.
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