Kotachi's walking sprite is complete so of course the next one I started on was Ophi's. I've only completed the forward facing frames so far, so his sprite isn't complete yet.
Finally made a new, non-pixel map and did a bit more testing with this larger walking sprite size. I do really like this size, and I'm pretty sure this will be the direction I go with for the full game.
For IGMC, I used Kotachi's second walking sprite as a base for the sprites in That Which Binds Us, but after working with them for a bit I realized I didn't like the size of them and wanted them bigger. So, while I'm still preoccupied with other projects, I am still working on Asterism, albeit slowly. I've been working on script edits for the past few days (adding more character scenes and getting rid of some dungeon days to allow more character fleshing out) and today I started playing around with walking sprite sizes. I'll most likely be going with a walking sprite about this size.
Note: He's as tall as a light post because I was messing with walking sprite sizes.
Working on a new set of walking sprites for Kotachi! I've still got a few more edits but here's a work in progress preview of him walking on an old tileset.
Just doing some doodles for fun as a break from working on The Witch in The Forest. I'll be working on a new walking sprite set for the cast, so this might be my basis for it.
I went one step further from the last mock screenshot and added the character sprites along with some dialogue. I've got a lot to work on still in order to get it just right.
Today I was mainly playing around in RPGM and with some tilesets I'd already started on. This isn't what the finished game will look like (nor what the finished outside tileset will look like) as there will be a lot of refining and this was more of just a practice run.
(PSA: don't stand in the middle of the road, especially at night)
I won't start on the actual scripting until I finish my edits for the dialogue script and get a fair amount of talking/walking sprites done, so it'll be at least another month.
And here are Ophi's finished, completely redone talking sprites! I wasn't happy with his previous sprite so I redid it and added an additional pose and more expressions. Here are just a few of his sprites:
Here's the side-by-side comparison for his old and new sprites- old is on the left, new is on the right.
Kotachi's sprites are finally finished being edited! Here are just a few of his finished sprites.
And here is a comparison of his old and new sprites. Left is old, right is new.
Kotachi isn't exactly a social outcast- he has 1 whole friend- but he's not super outgoing either. Added to his lack of being social, he's been able to see specters since he was 10- a type of creature that lurks in darkness and harness energy from creatures, but are invisible to almost the entire world. In order to combat these creatures, weapons formed from constellations were dropped all around the world centuries ago. Armed with a pair of revolvers after the constellation Perseus, Kotachi fights specters at night and makes a few unexpected friends along with way- including a few human constellations, the Zodiac.